Tuesday, November 26, 2024
Interfacing 6809 assembly with Color BASIC is now easier
A typical way to extend Color BASIC is to write some assembly:
INTCVT equ $B3ED ; put argument into D GIVABF equ $B4F4 ; return D to BASIC org $7F00 swapbyte jsr INTCVT ; get argument exg a,b ; swap bytes jmp GIVABF ; return it to BASIC end
Then assemble the code,
transcribe the resulting object code into DATA
statements in a BASIC program,
write the loop to poke the data into memory and define the “user-defined machine language” subroutine.
The result of all this work would look something like this:
10 DATA189,179,237,30,137,126,180,244 20 CLEAR200,32511:FORA=32512TO32519:READB:POKEA,B:NEXT:POKE275,127:POKE276,0
Line 10 contains the object code for the above subroutine.
Line 20 starts with reserving memory with the CLEAR
statement.
The first value,
200,
is the number of bytes BASIC can use for dynamic strings
(200 being the default value of Color BASIC in general).
The second number is the highest address Color BASIC can use;
any address above that is off-limits to it.
This memory,
at the top of RAM,
is where we're storing our assembly subroutine
(and yes, we don't need that much memory).
There's the loop to load the object code into memory,
and the final two statements,
POKE275,127:POKE276,0
,
informs Color BASIC were our assembly subroutine resides in memory.
This is tedious.
So I decided to add support for a “basic” format that writes the code for us. Just by adding the following to our source code:
.opt basic usr swapbyte
and using the -fbasic
format,
my 6809 assembler will now generate the BASIC code automatically.
Of course,
there are options to control the line numbers that are generated—these are just the default values.
Extended Color BASIC changed how you define an assembly subroutine,
and also expanded BASIC to support up to 10 such subroutines.
I support that as well.
It's just a variation on the .OPT
directive:
.opt basic defusr0 swapbyte .opt basic defusr1 peekw INTCVT equ $B3ED ; put argument into D GIVABF equ $B4F4 ; return D to BASIC org $7F00 swapbyte jsr INTCVT ; get argument exg a,b ; swap bytes jmp GIVABF ; return to BASIC peekw jsr INTCVT ; get address tfr d,x ; transfer to X ldd ,x ; load word from given address jmp GIVABF ; return to BASIC end
This defines two assembly subroutines, and this will generate the following BASIC code:
10 DATA189,179,237,30,137,126,180,244,189,179,237,31,1,236,132,126,180,244 20 CLEAR200,32511:FORA=32512TO32529:READB:POKEA,B:NEXT:DEFUSR0=32512:DEFUSR1=32520
The only difference,
aside from the extra object code,
are the calls to DEFUSRn
,
which are variables used to define the address of each subroutine.
Disk Extended Color BASIC has a command MERGE
,
which is used to merge two BASIC files into one.
This is useful if you need to update the assembly subroutines later on in an existing BASIC program,
saving me the trouble of adding such functionality to my assembler.
My assembler isn't the first to do this—after I started coding, I found out that the LW Tool Chain (another 6809 assembler and linker) does this as well, although the online manual doesn't mention it.
The definitive guide to writing assembly language subroutines for Color BASIC
There's nothing quite like documenting 40 year old technology, but hey, retro-computing is now popular, so why not?
Anyway, since I've modified my assembler to make it easier to write assembly subroutines for Color BASIC, I've been doing a deep dive into the nuances of doing so. This post will cover the method for plain Color BASIC; Extended Color BASIC, which does things a bit differently, will be covered in another post.
The information in Getting Started With Color BASIC is a bit light.
It covers how to use POKE
to load the object code into memory,
and how to define the address for use by the USR
function by poking that address into memory,
but that's it.
It gives one sample program:
LOOP1 JSR [POLCAT] ;POLL FOR A KEY BEQ LOOP1 ;IF NONE, RETRY CMPA #10 ;CTRL KEY (DN ARW)? BNE OUT ;NO, SO EXIT LOOP2 JSR [POLCAT] ;YES, SO GET NEXT KEY BEQ LOOP2 ;IF NONE, RETRY CMPA #65 ;IS IT A-Z? BLT OUT ;IF <A, EXIT SUBA #64 ;CONVERT TO CTRL A/Z OUT TFR A,B ;GET RETURN BYTE READY CLRA ;ZERO MSB JMP GIVABF ;RETURN VALUE TO BASIC POLCAT EQU 40960 GIVABF EQU 46324
It shows how to return a value to Color BASIC, but doesn't fully explain the BASIC call:
110 A = USR(0) 'CALL THE SUBROUTINE AND GIVE RESULT TO A
Why the 0 to USR
?
How do we get it?
There is no explanation.
The book TRS-80 Color Computer Assembly Language Programming goes into more depth, explaining how to retrieve the argument and even how to pass in a string and not just a numeric parameter (although it uses a function only available in Extended Color BASIC). Neither go into any real depth on how this all works.
I'm going into that depth.
First off, Color BASIC only supports two data types—numeric (or float) and strings. Numbers are in the Microsoft BASIC floating point format, which are five bytes in length. Strings are stored in two parts—the first is a “string descriptor,” which is also five bytes (to keep the same size as number). Only three bytes are used, one byte for the length (0 to 255) and two bytes for the second part of the string, a pointer to the actual contents. This is done for a few reasons. One, the string can be defined anywhere in memory, not just the string pool used for dynamic strings. Second, the string pool can be subject to garbage collection which can change the location of string data. So while the descriptor doesn't change location, the pointer to the actual string contents might!
Now,
when you call the assmbly language subroutine via USR()
,
the BASIC variable FP0
(located at address $0050) contains the result of the expression given to USR()
.
This is a floating point value.
You can use the function INTCVT
(located at address $B3ED, which is mentioned in Getting Started With Extended Color BASIC),
to convert this into the 16-bit D
register.
The CPU registers themselves have no defined value upon input.
To return a 16-bit value,
you can call GIVABF
(located at address $B4F4) with the value in the D
register.
You can also call GIVBF
(located at address $B4F3) with an 8-bit unsigned value in the B
register
(not documented by Tandy—more on this in a bit).
Furthermore,
no CPU registers need to be saved by the assembly language subroutine.
Putting this together,
we can write a simple subroutine such as:
INTCVT equ $B3ED ; put argument into D GIVABF equ $B4F4 ; return D to BASIC org $7F00 swapbyte jsr INTCVT ; get argument exg a,b ; swap bytes jmp GIVABF ; return it to BASIC end
And while both Getting Started With Extended Color BASIC and TRS-80 Color Computer Assembly Language Programming both mention passing strings to an assembly language subroutine,
they both state you must pass in a pointer to the string descriptor with VARPTR
(this function will return the address of both string and numeric variables),
this isn't completely true.
Color BASIC will call the generic expression parsing routine for the parameter to USR()
and this can be either a numberic expression or a string expression!
In either case,
the variable FP0
will contain the result of the expression,
and the variable VARTYP
(located at address $0006) will contain a 0 for a numerica value,
or 255 for a string value.
In the case of a string value,
the location FP0
+2 will contain the address of the string descriptor.
This means you can pass a string expression to USR()
:
FP0 equ $0050 GIVBF equ $B4F3 org $7F00 checksum ldx FP0 + 2 ; get string descriptor lda ,x ; get length ldx 2,x ; get pointer to data clrb ; clear checksum .sum addb ,x+ ; add in next character deca ; decrement length bne .sum ; continue if more data comb jmp GIVBF ; return checksum to BASIC end
Of course,
this routine assumes a string was correctly passed in.
If you do pass in a number to USR()
all you'll get is a nonsensical result.
It would be nice to do some error checking,
and while you could do something like:
VALTYP equ $0006 checksum tst VALTYP beq .error ... .error ldd #-1 jmp GIVABF
There are two functions I found
via the Unravelled Series
(a collection of books that give a source listing of the BASIC ROM contents—this is also where I found GIVBF
)
that can help with error checking.
They're not named in the Unravelled series
(they're just named after their memory address)
but I've come to call CHKNUM
(located at address $B143) to ensure the given parameter is a number,
and CHKSTR
(located at address $B146) to ensure the given parameter is a string.
If either function fails,
the function instead returns a TM
(type mismatch) error to BASIC and the program stops running.
So we can rewrite our checksum
function as:
FP0 equ $0050 CHKSTR equ $B146 GIVBF equ $B4F3 org $7F00 checksum jsr CHKSTR ; check parameter is a string ldx FP0 + 2 ; get string descriptor lda ,x ; get length ldx 2,x ; point to string data clrb ; clear checksum .sum addb ,x+ ; add in next character deca ; decrement length bne .sum ; continue if more data comb jmp GIVBF ; return checksum to BASIC end
This is nice,
but what if we want to return a new string?
This isn't so straightforward in plain Color BASIC.
Color BASIC expects a numeric result from USR()
,
and if we attempt to return a string,
we get an error.
So something like:
110 A$ = USR("SOME STRING")
is right out.
But not all is lost. We can modify the string descriptor. For example:
silly_example jsr CHKSTR ; just assume this is defined ldx FP0 + 2 ; and FP0, but get string descriptor ldb #.textlen ; new string length stb ,x ; save it ldd #.text ; get new text std 2,x ; point to it clrb ; and return a value to BASIC jmp GIVBF .text fcc /HELLO, WORLD!/ .textlen equ * - .text end
So, calling this with:
110 X$="THIS IS A STRING" 120 PRINT X$ 130 X=USR(X$) 140 PRINT X$
will return in:
THIS IS A STRING HELLO, WORLD!
And again, that's fine. But if you want to modify the passed in string? You could set aside memory for this. For example, to ROT-13 a string:
rot13 jsr CHKSTR ; ensure a string ldy FP0 + 2 ; get string descriptor ldb ,y ; get length ldx #buffer ; tmp space ldu 2,y ; get original string stx 2,y ; save pointer to new string in descriptor .loop lda ,u+ ; get character cmpa #'A' ; if < 'A', no processing blo .out cmpa #'Z' ; if > 'Z', no processing bhi .out adda #13 ; ROT-13 the character cmpa #'Z' bls .out suba #26 .out sta ,x+ ; save character in new string decb ; continue if more bne .loop jmp GIVBF ; return result to BASIC buffer rmb 255 ; maximum length of string end
But that will fail if you attempt to ROT-13 multiple strings at the same time.
A better way is to call RSVPSTR
(again, found on the Unravelled series and given a name my be and located at address $B56D)
which will reserve space from the dynamic string pool maintained by BASIC.
It expects the amount of space in the B
register,
and if it returns
(it can error out with an “OS” (out of string space) error),
it returns the length in the B
register,
and the space in the X
register.
So now our function looks like:
rot13 jsr CHKSTR ; ensure a string ldy FP0 + 2 ; get string descriptor ldb ,y ; get length jsr RSVPSTR ; reserve new string of said length ldu 2,y ; get original string stx 2,y ; save pointer to new string in descriptor .loop lda ,u+ ; get character cmpa #'A' ; if < 'A', no processing blo .out cmpa #'Z' ; if > 'Z', no processing bhi .out adda #13 ; ROT-13 the character cmpa #'Z' bls .out suba #26 .out sta ,x+ ; save character in new string decb ; continue if more bne .loop jmp GIVBF ; return result to BASIC buffer rmb 255 ; maximum length of string end
The only downside is that you have to use a string variable when calling the routine. You could give it a string literal:
100 X=USR("THIS IS A STRING")
While that won't crash, you won't have access to the newly created string either. Just something to keep in mind.
One other thing to keep in mind—don't change the actual string data itself,
for doing so will cause undefined results.
For instance,
if you call USR()
with a string literal:
110 X=USR("HELLO, WORLD!")
The pointer in the string descriptor points directly into the source code! So you can change the contents of the descriptor, but not the string itself.
Also to keep in mind,
when you call USR()
with a number,
you don't have to convert it to an integer.
You could call into some Color BASIC floating point routines if you know where they are.
So,
for example:
CHKNUM equ $B143 FNULx equ $BACA org $7F00 twopi jsr CHKNUM ; check for number input ldx #.pi jmp FMULx .pi .float 3.14159265358979323846 end
To aid in writing such code, I have written definitions for interfacing with Color BASIC and a file that points to floating point routines within BASIC. Note that these files assume you are using my assembler but it should be easy to adapt to other assemblers.
And that's pretty much it for calling an assembly language subroutine in plain Color BASIC. You can pass in numbers or strings, but you can only return numbers. And if you want a new string, you have to pass in a string variable. You are also restricted to only one such function. A fair start, but things get eaiser with Extended Color BASIC.
The definitive guide to writing assembly language subroutines for Extended Color BASIC
And in keeping with documenting 40 year old technology, I'm documenting how to call assembly language subroutines for Extended Color BASIC.
One major difference between Color BASIC and Extended Color BASIC is how to define the address to call.
No longer do you have to poke the address into memory,
but use the BASIC command DEFUSR
n
(where n is between 0 and 9).
And you can define up to 10 such routines.
From that point on,
existing code written for Color BASIC will just work.
VARTYP
will still have the value type,
FP0
will still be a floating point value or contain an address to a string descriptor,
and all the functions defined for Color BASIC still function the same.
But there are some major differences.
First off,
the registers are defined upon entry now.
The A
register contains the contents of VARTYP
and the condition codes are set appropriately,
so that one can immedately do a conditional branch to check the type
(BEQ
for a number, BMI
for a string).
The X
register either points to FP0
(technically, one byte prior to FP0
for internal reasons) if the parameter is a number,
or it points to the string descriptor if the parameter is a string.
And if the parameter is a string,
the B
register has the length of the string.
So the chksum
function can be rewritten to read:
CHKSTR equ $B146 GIVBF equ $B4F3 org $7F00 checksum jsr CHKSTR lda ,x ldx 2,x clrb .sum addb ,x+ deca bne .sum comb jmp GIVBF end
Not a big change, but no longer do we have to load the string descriptor pointer from memory.
The biggest change however,
is the ability to return a string from an assembly language subroutine.
No longer do you have to modify the passed in string descriptor,
you can return a new string.
To do so,
you call RSVPSTR
to reserve the space,
put the length into the BASIC variable STRDES
(name from the Unravelled Series and located at address $0056),
the pointer into STRDES
+2,
and call GIVSTR
(name I came up with since it's not named in the Unravelled series and located at address $B54C).
Here is the revised ROT-13 code for Extended Color BASIC:
rot13 jsr CHKSTR tfr x,y ; save string descriptor jsr RSVPSTR ; B is already set stb STRDES ; save new string length stx STRDES + 2 ; and the space for it ldy 2,y ; get stirng data, which RSVPSTR may have moved .loop lda ,y+ ; ROT-13 blah blah ... cmpa #'A' blo .out cmpa #'Z' bhi .out adda #13 cmpa #'Z' bls .out suba #26 .out sta ,x+ decb bne .loop jmp GIVSTR ; return new string to BASIC end
And this:
110 X$ = USR0("ABCXYZ") 120 PRINT X$
will work as expected—X$
will be the ROT-13 version of the string literal.
And with that,
we're done.
That's all there is to interfacing an assembly language subroutine to Color BASIC and Extended Color BASIC.
I'm not sure why this wasn't documented in Getting Started With Extended Color BASIC—perhaps no one talked about the changes to Extended Color BASIC to the documentation department, or there wasn't time before shipping the updated BASIC, or what. It's clear from the Unravelled series that the change was a deliberate change to make it easier to interface with BASIC and cache useful values in the various registers, but for some reason, it never got documented. What is documented will work, you can pass in a string as:
110 X$="ABCXYZ" : X=USR0(VARPTR(X$))
but it's not needed as I've shown. And here's one last example, defining multiple subroutines that show handling of various parmaters of strings and numbers and returning strings or numbers (here are links to basic.i and basic-fp.i):
include "basic.i" include "basic-fp.i" .opt basic strspace 300 .opt basic defusr0 num2num .opt basic defusr1 fp2fp .opt basic defusr2 num2str .opt basic defusr3 str2num .opt basic defusr4 str2str .opt basic defusr5 son2son .opt basic defusr6 son2nos org $7F00 ;*************************************************************************** num2num jsr CHKNUM ; check for numeric argument jsr INTCVT ; convert to integer coma ; 1s complement comb jmp GIVABF ; return it to BASIC ;*************************************************************************** fp2fp jsr CHKNUM ; check for numeric argument ldx #.pi ; * 3.1415926 jmp CB.FMULx .pi .float 3.1415926 ;*************************************************************************** num2str jsr CHKNUM ; check for number jsr INTCVT ; convert to integer bmi .minus ; if negative, return 'MINUS' beq .zero ; if zero, return "ZERO" ldx #.textplus ; else return "PLUS" bra .return .minusinf ldx #.textminus bra .return .zero ldx #.textzero .return ldb ,x+ ; get length stb STRDES + _STRLEN ; save length stx STRDES + _STRPTR ; save text jmp GIVSTR ; return string to BASIC .textminus ascii 'MINUS'c ; a "counted" string .textzero ascii 'ZERO'c ; where the first byte is the length .textplus ascii 'PLUS'c ; of the string ;*************************************************************************** str2num jsr CHKSTR ; check for string lda _STRLEN,x ; get length ldx _STRPTR,x ; get string data clrb ; clear checksum .sum addb ,x+ ; add next byte deca ; if more, do more bne .sum comb ; complement checksum jmp GIVBF ; return it to BASIC ;*************************************************************************** str2str jsr CHKSTR ; check for string tfr x,y ; save descriptor jsr RSVPSTR ; reserve space for return string stb STRDES + _STRLEN ; save length stx STRDES + _STRPTR ; and allocated space ldy _STRPTR,y ; get original string .loop lda ,y+ ; get character cmpa #'A' ; < 'A', just store blo .store cmpa #'Z' ; if <= 'Z', convert to lower case bls .lower cmpa #'a' ; if between 'a' and 'z', blo .store ; convert to upper case cmpa #'z' bhi .store anda #$5F bra .store .lower ora #$20 .store sta ,x+ ; save character in new string decb ; if more, do more bne .loop jmp GIVSTR ; return new string to BASIC ;*************************************************************************** son2son beq .num ; if 0, number (string or number to string or number) lsrb ; cut length in half stb _STRLEN,x rts .num ldx #.one ; add 1.0 to number jmp CB.FADDx ; and return new value to BASIC .one .float 1.0 ;*************************************************************************** son2nos bmi .string ; if minus, string (string or number to number or string) ldb #4 ; return "0" to BASIC, len of 1 ldx #num2str.textzero+1 ; text of "ZERO" stb STRDES + _STRLEN stx STRDES + _STRPTR jmp GIVSTR .string tfr a,b ; transfer type to B jmp GIVBF ; and return it to BASIC ;*************************************************************************** end
And the resulting BASIC file output from my assembler:
10 DATA189,177,67,189,179,237,67,83,126,180,244,189,177,67,142,127,20,126,186,202,130,73,15,218,104,189,177,67,189,179,237,43,7,39,10,142,127,67,32,8,142,127,57,32,3,142,127,62,230,128,215,86,159,88,126,181,76,4,45,73,78,70,4,90,69,82,79,4,43,73,78 20 DATA70,189,177,70,166,132,174,2,95,235,128,74,38,251,83,126,180,243,189,177,70,31,18,189,181,109,215,86,159,88,16,174,34,166,160,129,65,37,18,129,90,35,12,129,97,37,10,129,122,34,6,132,95,32,2,138,32,167,128,90,38,227,126,181,76,39,4,84,231,132 30 DATA57,142,127,148,126,185,194,129,0,0,0,0,43,12,198,4,142,127,63,215,86,159,88,126,181,76,31,137,126,180,243 40 CLEAR300,32511:FORA=32512TO32683:READB:POKEA,B:NEXT:DEFUSR0=32512:DEFUSR1=32523:DEFUSR2=32537:DEFUSR3=32584:DEFUSR4=32601:DEFUSR5=32648:DEFUSR6=32665