When I first read about the Infocom game
Trinity,
I found it an intriguing premise—you encounter five historical nuclear explosions and two that take place “in the future.”
It's considered one of Infocom's best games,
and so unique in its story that it took Jimmy Maher nine articles to fully review the game:
- Trinity
- T Plus 5: Bombs in Space
- T Plus 4: Bombing Nevada
- T Plus 3: Edward Teller and His Superbomb
- T Plus 2: The Bomb at the Crossroads
- T Plus 1: Bombing Japan
- T Plus 0: The Fulcrum of History
- T Plus 6: All Prams Lead to the Kensington Gardens
- Trinity Postscript: Selling Tragedy
It's not only a review of the game,
but it's also a review of the history of the nuclear bomb (which you experienced when you play the game).
It's a shame that the text adventure,
as a genre of computer games,
is pretty much history as even the
failures were
interesting.
And yes,
they can even make you cry.
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