The Boston Diaries

The ongoing saga of a programmer who doesn't live in Boston, nor does he even like Boston, but yet named his weblog/journal “The Boston Diaries.”

Go figure.

Saturday, September 05, 2015

Some impressions of DynASM

I'm curious to test something and, odd as it may seem, the best way to do this (in my opinion) was to try using DynASM, the dynamic assembler used by LuaJIT (of which it is a part, but can be used separately from, LuaJIT). The official document is lacking somewhat, so I've been following a tutorial (along with the tutorial source code) for my own little project.

I will not be re-covering that ground here (that, and the The Unofficial DynASM Documentation should be enough to get you through using it if you are interested in it) but I will give a brief overview and my impressions of it.

DynASM is used to generate code, specified as assembly, at runtime, not at compile time. As such, you give the code you want to compile in your program thusly:

  if (token.type == TOKEN_NUMBER)
    | mov ax,token.value
  else if (token.type == TOKEN_VARIABLE)
    | mov ax,[g_vars + token.value]

All this code does is generate different code depending on if the given token is a number or a variable. The DynASM statements themselves start with a “|” (which can lead to issues if you aren't expecting it) and in this case, it's the actual assembly code we want (more assembly code can be specified, but it's limited to one assembly statement per line). Once we have written our program, the C code needs to be run through a preprocessor (the actual DynASM program itself—written in Lua) and it will generate the proper code to generate the proper machine code:

  if (token.type == TOKEN_NUMBER)
    //| mov ax,token.value
    dasm_put(Dst, 3, token.value);
#line 273 "calc.dasc"
  else if (token.type == TOKEN_VALUE)
    //| mov ax,[g_vars + token.value]
    dasm_put(Dst, 7, g_vars + token.value);

The DynASM state data, in this case, Dst, can be specified with other DynASM directives in the code. It's rather configurable. You then link against the proper runtime code (there are versions for x86, ARM, PowerPC or MIPS) and add some broiler-plate code (this is just an example of such code) and there you go.

It's an intriguing approach, and the ability to specify normal looking assembly code is a definite plus. That you have to supply different code for different CPUs is … annoying but understandable (you can get around some of this with judicious use of macros and defines but there's only so much you can hide when at one extreme, you have a CPU with only eight registers and strict memory ordering and at the other end, CPUs with 32 registers and not-­so-­strict memory ordering). The other thing that really bites is the use of the “|” to denote DynASM statements. Yes, it can be worked around, but why couldn't Mike Pall (author of LuaJIT) have picked a symbol not used by C for this, like “@” or “$”? Unfortunately, it is what it is.

Overall, it's rather fun to play with, and it was pretty easy to use, spotty documentation not­with­standing.

Obligatory Picture

[“I am NOT a number, I am … a Q-CODE!”]

Obligatory Contact Info

Obligatory Feeds

Obligatory Links

Obligatory Miscellaneous

You have my permission to link freely to any entry here. Go ahead, I won't bite. I promise.

The dates are the permanent links to that day's entries (or entry, if there is only one entry). The titles are the permanent links to that entry only. The format for the links are simple: Start with the base link for this site:, then add the date you are interested in, say 2000/08/01, so that would make the final URL:

You can also specify the entire month by leaving off the day portion. You can even select an arbitrary portion of time.

You may also note subtle shading of the links and that's intentional: the “closer” the link is (relative to the page) the “brighter” it appears. It's an experiment in using color shading to denote the distance a link is from here. If you don't notice it, don't worry; it's not all that important.

It is assumed that every brand name, slogan, corporate name, symbol, design element, et cetera mentioned in these pages is a protected and/or trademarked entity, the sole property of its owner(s), and acknowledgement of this status is implied.

Copyright © 1999-2024 by Sean Conner. All Rights Reserved.