The Boston Diaries

The ongoing saga of a programmer who doesn't live in Boston, nor does he even like Boston, but yet named his weblog/journal “The Boston Diaries.”

Go figure.

Monday, August 05, 2013

About those eight seconds, part II: mea culpa

The images presented in the previous two posts have been mostly reconstructions. The only piece of software I have from that project twenty-some years ago is the piece that drew the chaotic attractors, and that was specific to the SGI and had to be rewritten (extensively) for a modern system.

The other program—the one that generated the maps? I have no clue as to where that code went. Or rather, why I neglected to keep a copy of it. So I had to basically recreate that program from scratch. The original reconstruction started out as:

int mainloop(const double A,const double B,const double C,const double D)
{
  double xn,xn1;
  double yn,yn1;
  int    ix;
  int    iy;
  int    count;
  bool   pix[DIM][DIM];
  
  memset(pix,0,sizeof(pix));
  
  for (count = 0 , xn = yn = 0.5 ; count < MAXLOOP ; count++)
  {
    xn1 = ((A * yn) + B) * xn * (1.0 - xn);
    yn1 = ((C * xn) + D) * yn * (1.0 - yn);    
    xn  = xn1;
    yn  = yn1;

But since I was setting memory and not plotting points, I needed to be very careful about the values of xn and yn. I remembered that the values needed to be between 0 and 1, so attempt one I had:

assert(xn >= 0.0);
assert(xn <  1.0);
assert(yn >= 0.0);
assert(yn <  1.0);

But those assumptions were proven false rather quickly. Attempt two I decided to print the values of xn and yn and as it happened, very quickly (like on the first pass) the values hit +inf. I interpreted that to mean I could bail early, and thus finished the reconstruction with attempt three:

    if (xn <  0.0) return MAXLOOP;
    if (xn >= 1.0) return MAXLOOP;
    if (yn <  0.0) return MAXLOOP;
    if (yn >= 1.0) return MAXLOOP;
    
    ix  = (int)(xn * DIM);
    iy  = (int)(yn * DIM);
    
    if (pix[ix][iy])
      break;
    pix[ix][iy] = true;
  }
  
  return(count);
}

But the sharp edges in the maps were bothering me. So much so that I rewrote the code to continue the loop if the values of xn and yn were out of range, thinking that maybe they might come back into range.

And yes, they did:

[As odd as it sounds, that looks much better]

The downside—this revised code now takes a bit longer to run. The LuaJIT version is still faster than the C version, but the difference (on average 1 minute for the LuaJIT version; 1 minute, 30 seconds for the C version) isn't as jaw-droppingly great.

Sigh—it's not quite as fast as I made it out to be.

Update on Tuesday, August 6th, 2013

Yes, it is as fast as I think it was

Obligatory Picture

Trying to get into the festive mood this year

Obligatory Contact Info

Obligatory Feeds

Obligatory Links

Obligatory Miscellaneous

Obligatory AI Disclaimer

No AI was used in the making of this site, unless otherwise noted.

You have my permission to link freely to any entry here. Go ahead, I won't bite. I promise.

The dates are the permanent links to that day's entries (or entry, if there is only one entry). The titles are the permanent links to that entry only. The format for the links are simple: Start with the base link for this site: https://boston.conman.org/, then add the date you are interested in, say 2000/08/01, so that would make the final URL:

https://boston.conman.org/2000/08/01

You can also specify the entire month by leaving off the day portion. You can even select an arbitrary portion of time.

You may also note subtle shading of the links and that's intentional: the “closer” the link is (relative to the page) the “brighter” it appears. It's an experiment in using color shading to denote the distance a link is from here. If you don't notice it, don't worry; it's not all that important.

It is assumed that every brand name, slogan, corporate name, symbol, design element, et cetera mentioned in these pages is a protected and/or trademarked entity, the sole property of its owner(s), and acknowledgement of this status is implied.

Copyright © 1999-2024 by Sean Conner. All Rights Reserved.