The Boston Diaries

The ongoing saga of a programmer who doesn't live in Boston, nor does he even like Boston, but yet named his weblog/journal “The Boston Diaries.”

Go figure.

Friday, January 16, 2004

“That's the fifth dragon I killed in one shot! What are the chances of that happening?”

For several months now, Bob has been attempting to run his weekly D&D game partially online—that is, former members who now live in other states are now “attending” the weekly gaming session online. To help facility this, Bob bought enough licences so we all can use kLoOge.Werks, a program that allows a DM to run his campaing online. And being written in Java, it does indeed run on multiple platforms (which is why I can run the thing under Linux; everybody else in the game uses Windows).

It's not perfect, but since the introduction of kLoOge.Werks (for several months we were trying other technologies) the gaming sessions have gotten a bit smoother and aren't quite as annoying as when Bob first started this little experiment. But the one thing I really dislike about this online gaming thang is the dice rolling.

You see, you use the kLoOge.Werks program to do your dice rolling.

As a programmer, I know that computerized dice rolling is anything but random. Pseudorandom, yes. But as random as real dice? Not by a long shot. It's actually difficult to get decent random numbers out of a computer; Knuth spent about 300 pages of rigorous material covering the generation of random numbers in his Art of Computer Programming. And I've told Bob as much.

But he is insistent on using kLoOge.Werks.

Durring a protracted combat session where the fighters are slugging it out, “rolling” the dice, I decided to poke around the kLoOge.Werks program. The Knoppix live-CD I'm using on my laptop not only has Java, but quite a few Java development tools, including a Java disassembler. So I start poking around the .class files that comprise kLoOge.Werks, telling Bob that it wouldn't be that much effort to replace a few of the classes dealing with dice rolling with a special version where I can “roll” what I want, including the DM-eyes-only rolls.

Muhahahahahahahaha.

Which brings up another point about running a game online—trust. Forget the random number generators for a second, how can the master program (which the DM runs) trust that the “dice rolls” of the players are legit? Now you are getting into cryptography, digital signatures and verification, which aren't easy to do right and all too easy to get wrong. Bruce Schneier took over 700 pages to cover computerized cryptographic systems and even then, it's just an overview.

In the end though, I think this actually comes down to trust—that Bob will hae to trust his players not to muck around with kLoOge.Werks, and be suspicious if we all start rolling critical hits each time we attack.

Obligatory Picture

An abstract representation of where you're coming from]

Obligatory Contact Info

Obligatory Feeds

Obligatory Links

Obligatory Miscellaneous

Obligatory AI Disclaimer

No AI was used in the making of this site, unless otherwise noted.

You have my permission to link freely to any entry here. Go ahead, I won't bite. I promise.

The dates are the permanent links to that day's entries (or entry, if there is only one entry). The titles are the permanent links to that entry only. The format for the links are simple: Start with the base link for this site: https://boston.conman.org/, then add the date you are interested in, say 2000/08/01, so that would make the final URL:

https://boston.conman.org/2000/08/01

You can also specify the entire month by leaving off the day portion. You can even select an arbitrary portion of time.

You may also note subtle shading of the links and that's intentional: the “closer” the link is (relative to the page) the “brighter” it appears. It's an experiment in using color shading to denote the distance a link is from here. If you don't notice it, don't worry; it's not all that important.

It is assumed that every brand name, slogan, corporate name, symbol, design element, et cetera mentioned in these pages is a protected and/or trademarked entity, the sole property of its owner(s), and acknowledgement of this status is implied.

Copyright © 1999-2024 by Sean Conner. All Rights Reserved.