Subject: parking spot entry
Date: Wed, 19 Feb 2003 21:18:50 -0500
I found your site via http://blogdex.media.mit.edu looks like you had problems sending a picture in. please send it again. don't worry about the depth of field.
sincerely Dubi Kaufmann
Wow. This I didn't expect at all, but I guess memes now travel fast in this Internet-enabled age of ours. So I resubmitted my entry and this morning received the following:
To: Sean “Captain Napalm” Conner <email@example.com>
Subject: Re: A picture of my Porsche
Date: Thu, 20 Feb 2003 10:05:01 -0500
you are in!
check it out at
thank you for taking part in parking spots.
Sincerely Dubi Kaufmann
Spring, Gregory and I played our very first game of 1000 Blank White Cards today. I've been interested in the game for quite some time, but it wasn't until Spring found a reference to the game and bought a box of 1000 blank white cards that we got a chance to try out this game.
I suspect that not only is this the first deck in South Florida, but the first deck to actually use official 1000 Blank White Cards, at a very narrow dimension of 3½″×1½″.
There are no real “official” rules to 1000 Blank White Cards (1KBWC); in fact, Spring and I have found three different sets of rules, so we adapted what we liked, and discarded what we didn't like. We played by the following rules (more or less):
- Obtain a box of Blank Cards—1000-Count and a Pilot Roller-Ball pen for each player.
- Each player starts with 10 blank card. Each player then fills up each
- The cards can be used in either portrait orientation or landscape orientation.
- Each card has a title across the top.
- Each card as a picture.
- Each card has a description of what the card does, or a point value, or both.
- The point value can be any value, positive, zero, or negative, and is usually in multiples of 100, but it doesn't have to be.
- Each card is also initialed by the player so we know who is responsible for each card.
- Once all the cards are created, they are collected and shuffled.
- The dealer deals out five cards to each player. The remaining cards are placed face down in the middle of the table to form the … um … draw deck (as you'll see, the term “draw” has several meanings in this game).
- The dealer also hands out five blank cards to each player.
- Player starts with the person to the dealer's left and proceeds clockwise (unless a card states otherwise).
- During a turn:
- Play either selects a card from his hand to play, or creates a new one from the blank cards in her possession.
- The player may elect to play the card on herself, another player or everyone playing the game.
- If the card affects the gameplay in some way, it will remain on the table, visible at all times until such time it is removed from the game (as a result of another card removing it).
- Cards played go to a discard pile.
- The score of any affected players is updated.
- The player then selects another card from the draw pile, if there are cards still available in the draw pile.
- Players can create new cards at any time, as long as they have a blank card upon which to create a new card.
- The game ends when no more cards can be played, enough people lose interest in continuing the game, the cops arrive, or everyone falls asleep.
- The player with the most positive points wins (unless a card changes the winning conditions, which is possible … I guess).
The game is actually fun, despite how it might sound in the rules presented above. And now I need to scan cards and create webpages for the “Blank Cards—1000-Count Deck” (although naming it the “Surf Arkansas Deck” is appealing to me … )